Latest from Amore360

  • Understanding the 4Es of the Experience Economy

    What is the Experience Economy?

    • Focus on Experiences: The experience economy is a business model where companies focus on creating memorable experiences for customers, rather than just selling products or services.
    • Beyond Just Things: Experiences are distinct from goods and services. They are personal, engaging, and leave a lasting impression on the customer.
    • Value Creation: Businesses find success by offering experiences that are so valuable that customers are willing to pay a premium for them. Think about the difference between buying a cup of coffee and the whole experience of visiting a unique coffee shop.

    When was the term coined?

    The term “Experience Economy” was first used in a 1998 article titled “Welcome to the Experience Economy” by B. Joseph Pine II and James H. Gilmore in the Harvard Business Review.

    Why is it important?

    The rise of the experience economy reflects a shift in how consumers think. People care more about creating memories and enjoying themselves instead of just acquiring material goods. Businesses that cleverly tap into this trend have the power to stand out and build strong customer loyalty.

    Understanding the 4Es: Making Your Business More Engaging

    Businesses can create more exciting experiences for customers by focusing on the 4Es: Education, Esthetics, Escapism, and Entertainment. Here’s what they mean:

    • Education: Teach your customers something new and interesting about your product or service.
    • Esthetics: Create a beautiful and pleasing environment.
    • Escapism: Help your customers get away from their everyday lives and enjoy some time to relax or explore.
    • Entertainment: Give customers something fun and engaging to do.

    Active vs. Passive: How Customers Participate

    Customers can get involved in different ways:

    • Active participation: They help shape the experience, like trying out a new product.
    • Passive participation: They observe but don’t directly interact, like watching a demonstration.

    Absorption vs. Immersion: How Deeply Customers Get Involved

    • Absorption: Customers get mentally involved, focusing on what’s happening.
    • Immersion: Customers feel like they’re physically or virtually part of the experience.

    Why Does This Matter?

    By understanding the 4Es, businesses can create experiences that make customers happy, excited, and eager to come back for more!

  • AI in Mobile Gaming in 2024: Elevating Wellness and Emotional Intelligence

    AI (Artificial Intelligence) has significantly transformed the mobile gaming industry, bringing an unprecedented level of sophistication and personalization to gaming experiences. For developers and entrepreneurs venturing into the world of mobile games that integrate wellness principles as well as teach sensory awareness and emotional intelligence, understanding the capabilities and role of AI are the first steps. In this article, Amore360 gets into how AI is shaping mobile gaming in 2024, with a focus on creating immersive, engaging, and entertaining experiences that promote well-being.

    1. AI, Gaming, and Wellness @ an Intersection

    The mobile gaming industry has evolved from simple, casual games to complex, engaging experiences that can entertainment, as education and wellness are promoted. AI serves as an empowering agent in this evolution, providing tools and technologies that enhance gameplay, personalize experiences, and support the development of emotional and sensory skills. For creative teams aiming to develop their first mobile game with a wellness focus, leveraging AI can be a game-changer.

    2. Personalization Through Machine Learning

    Personalization is at the heart of modern mobile gaming, and machine learning (ML) algorithms are key to delivering customized experiences. In the context of wellness games, personalization can significantly enhance user engagement and effectiveness.

    User Profiling and Adaptive Content

    Machine learning algorithms analyze user behavior, preferences, and progress to create detailed user profiles. These profiles help in dynamically adjusting game content to match the individual needs and preferences of each player. For example, a game that teaches mindfulness might use ML to recommend specific exercises or activities based on the user’s stress levels, time of day, and past interactions.

    Predictive Analytics for User Engagement

    Predictive analytics, a subset of ML, can forecast user behavior and engagement patterns. By analyzing historical data, the game can anticipate when a user might disengage or need additional motivation, and intervene with tailored prompts, challenges, or rewards to keep them engaged.

    3. Enhancing Emotional Intelligence with Natural Language Processing

    Natural Language Processing (NLP) is a branch of AI that enables machines to understand and respond to human language. In wellness-oriented mobile games, NLP can be used to foster emotional intelligence and improve communication skills.

    Interactive Chatbots and Virtual Assistants

    NLP-powered chatbots can simulate conversations with players, offering emotional support, providing feedback, and guiding them through exercises designed to enhance emotional intelligence. These chatbots can recognize and respond to various emotional cues, helping users navigate their feelings and reactions.

    Sentiment Analysis

    Sentiment analysis tools can monitor and analyze the emotional tone of user inputs, such as text entries or voice recordings. By understanding the player’s emotional state, the game can adapt its responses and content to provide a more empathetic and supportive experience. For example, if a player expresses frustration, the game might offer a calming activity or a motivational message.

    4. Immersive Experiences with Computer Vision

    Computer vision, another facet of AI, enables machines to interpret and understand visual information. In mobile games focused on wellness and sensory awareness, computer vision can create deeply immersive and interactive experiences.

    Facial Recognition and Emotion Detection

    Computer vision algorithms can analyze facial expressions to detect emotions in real-time. This capability allows the game to respond to the player’s current emotional state, creating a more personalized and responsive experience. For instance, if a player is practicing a relaxation exercise, the game can monitor their facial expressions to assess its effectiveness and adjust the activity accordingly.

    Augmented Reality (AR) Integration

    AR, powered by computer vision, can blend digital content with the real world, creating engaging and interactive experiences. A wellness game might use AR to guide users through mindfulness exercises in their physical environment, enhancing sensory awareness and making the practice more tangible and engaging.

    5. Behavioral Insights with Data Analytics

    Data analytics plays a pivotal role in understanding user behavior and enhancing game design. By analyzing vast amounts of data, AI can provide insights that help refine and improve wellness games.

    User Behavior Analysis

    AI can track and analyze various aspects of user behavior, such as time spent on different activities, completion rates of exercises, and engagement patterns. These insights help developers understand what aspects of the game are most effective and where users might be encountering difficulties.

    Personalized Feedback and Recommendations

    Based on behavioral data, AI can generate personalized feedback and recommendations. For example, if a user consistently skips certain types of exercises, the game might suggest alternative activities that achieve the same wellness goals but align better with the user’s preferences.

    6. Gamified Feedback Loops with AI

    Gamification leverages game design elements to motivate and engage users. AI enhances gamification by creating intelligent feedback loops that keep users motivated and engaged.

    Dynamic Reward Systems

    AI algorithms can manage reward systems that adapt to the user’s progress and performance. By offering personalized rewards, such as virtual badges, points, or other incentives, the game can maintain user motivation and encourage continued engagement.

    Real-Time Progress Tracking

    AI can track user progress in real-time, providing immediate feedback and visualizations that celebrate achievements and milestones. This real-time feedback loop reinforces positive behaviors and helps users stay motivated.

    7. Ethical Considerations and User Privacy

    While AI offers powerful tools for enhancing mobile gaming experiences, it’s essential to consider ethical implications and ensure user privacy.

    Data Privacy and Security

    Games that leverage AI must handle user data responsibly, ensuring robust privacy protections and transparent data usage policies. Users should be informed about what data is collected, how it’s used, and have control over their information.

    Ethical AI Use

    Developers should be mindful of ethical considerations in AI use, such as avoiding biased algorithms and ensuring that AI-driven interactions are supportive and non-manipulative. The goal should be to enhance user well-being genuinely, without exploiting vulnerabilities.

    8. Practical Implementation: Building an AI-Driven Wellness Game

    For creative teams looking to build their first AI-driven wellness game, here are some practical steps to get started:

    Define Objectives and User Needs

    Clearly define the wellness objectives of your game and understand the needs and preferences of your target audience. This will guide your design and AI integration efforts.

    Choose the Right AI Technologies

    Select AI technologies that align with your game’s objectives. For personalization and predictive analytics, machine learning algorithms are essential. For emotional intelligence features, NLP is crucial, while computer vision can enhance sensory awareness and immersion.

    Collect and Analyze Data

    Gather user data ethically and use it to train your AI models. Continuous data analysis will help you refine your algorithms and improve the user experience.

    Develop AI Models and Integrate Them

    Develop and train your AI models, then integrate them into your game. This might involve creating recommendation systems, chatbots, emotion detection algorithms, and more.

    Test and Iterate

    Thoroughly test your game to ensure that AI features work as intended and enhance the user experience. Collect feedback from users and iterate on your design to address any issues and optimize performance.

    9. Conclusion: AI Futures in Mobile Gaming and Wellness

    AI is transforming mobile gaming, making it possible to create deeply personalized, engaging, and educational experiences. For developers and entrepreneurs embarking on the journey to create wellness-focused games, understanding and leveraging AI technologies is essential. By using machine learning, natural language processing, computer vision, and data analytics, you can build games that not only entertain but also promote emotional intelligence and sensory awareness, contributing to the well-being of users.

    As AI continues to advance, the possibilities for creating innovative and impactful wellness games will only expand. Embracing these technologies thoughtfully and ethically will enable you to create experiences that resonate with users and make a positive difference in their lives.

    Flavors of AI in Mobile Gaming

    Machine Learning (ML)

    What it does: Learns from data to make predictions or decisions. Used for personalization, predictive analytics, and dynamic content adaptation.

    Applications in Mobile Gaming:

    • Tailored wellness recommendations.
    • Adaptive learning paths.
    • Predictive analytics for user engagement.

    Natural Language Processing (NLP)

    What it does: Understands and generates human language. Enables interactive dialogues and sentiment analysis.

    Applications in Mobile Gaming:

    • Chatbots and virtual assistants for emotional support.
    • Sentiment analysis to tailor responses.
    • Language-based games and exercises.

    Computer Vision

    What it does: Analyzes and interprets visual data. Recognizes objects, facial expressions, and movements.

    Applications in Mobile Gaming:

    • Emotion detection through facial recognition.
    • AR integration for immersive experiences.
    • Activity tracking and feedback.

    Data Analytics

    What it does: Analyzes large datasets to uncover patterns and insights. Supports informed decision-making and user behavior understanding.

    Applications in Mobile Gaming:

    • User behavior analysis.
    • Personalized feedback and recommendations.
    • Identifying trends and improving game design.

    Recommendation Systems

    What it does: Suggests content or actions based on user preferences and behavior. Enhances personalization and user engagement.

    Applications in Mobile Gaming:

    • Recommending wellness activities.
    • Suggesting personalized challenges.
    • Enhancing content discovery.

    Reinforcement Learning

    What it does: Learns optimal strategies through trial and error. Adapts to dynamic environments and user interactions.

    Applications in Mobile Gaming:

    • Dynamic reward systems.
    • Adaptive difficulty levels.
    • Personalized game paths and experiences.

    Predictive Analytics

    What it does: Uses statistical algorithms to predict future events based on historical data. Helps anticipate user needs and behaviors.

    Applications in Mobile Gaming:

    • Forecasting user disengagement.
    • Timely interventions to boost motivation.
    • Optimizing user retention strategies.

  • How Immersive Media Creates Awe

    How Immersive Media Creates Awe

    This is Brianna (she/her). And I’m Kiya Kersh (she/her). and you’re tuning into Amore360.

    Today we’re discussing the sense of awe and how it relates to immersion and immersive experiences.

    Let’s dive in. What is awe?

    Awe is an emotion that we feel as humans when we experience something that’s larger than ourselves. So imagine you go to the Grand Canyon or you see the Pyramids. You see something that’s so large, so epic that you’re actually affected physically. Your body will affect and will be affected and will respond physically to the emotion that they’re feeling in that moment.

    So maybe an IMAX screen or a work, a film or some other work that’s on an IMAX screen. Could that be considered something that would cause awe?

    Definitely actually, given the size of the screen. And in fact, that’s actually something they’re really going for is to generate that sense of awe in people through their content. It’s not completely immersive, but they’re getting the IMAX screen to make it more immersive. We’re going to talk about why immersive experiences specifically generate a sense of awe and how that sense of awe can actually help you physically through lowering your stress and improving your health by affecting your vagus nerve is what we’re going to talk about.

    So maybe we should get into the physiology of awe. How does the vagus nerve play a role? And we’re not saying Vegas, right? We’re saying v-a-g-u-s, right? Okay, the vagus nerve, cool.

    So we have two types of nervous systems.

    • We have the sympathetic nervous system, which governs fight-or-flight.
    • And then we have the parasympathetic nervous system, which is what the vagus nerve governs.

    So the vagus nerve is attached to the brainstem and is affected by emotion, is affected by what you see, what you hear, what you feel, and then it transmits signals to your lungs.

    It affects your breathing, it affects your digestive system, It affects your heart rate.

    These three things also, when they’re always creating a state of fight-or-flight, that actually is what creates a sense of stress and what is actually harmful to the body. So calming this vagus nerve is actually a really important way of reducing stress and helping your body naturally heal. So by creating relaxing situations, meditation is one way to calm the vagus nerve. And also experiencing awe has been scientifically proven to calm the vagus nerve.

    What is some of this scientific research?

    So in 2003, the University of Berkeley released a study on the science of awe specifically, where they surveyed about 5500 people and created scenarios to measure their heart rate and breathing. And what they found, there’s a couple of factors that they found that create a state of awe. So one of them is a sense of scale, and one I’ve mentioned before.

    A sense of scale is not by itself more creative sense of awe. There also has to be what’s called a need for accommodation.

    So a scale is called perceived vastness. So a need for accommodation is simply something that violates our normal understanding of the world.

    So if you see something or experience something that violates that basically is so different that you have to almost restructure your brain in order to understand it. And then you add that to the perceived vastness, the sense of scale. Those two things will generate a sense of awe.

    So it’s just that easy.

    Yeah, I mean, it’s, that’s what they found. So it is something that we as immersive creators use this understanding in our production of experiences. So, you know, we can, we have domes now that are superior in all sayings that are very large. We also have VR experiences. We can use such a scale, we can use the need for accommodation, we can create experiences that take people out of their own world and create a violation of their normal understanding of the world. So, you know, we can create something very surreal, create something that’s very different, very strange, and that will actually create a sense of awe.

    Now, why are you using this word violation? Is that the word that the researchers used?

    Yeah, I don’t really agree with the best word, but scientifically, I mean, you know, something that is outside of our normal experience that is just so strange that we violate our own understanding of worlds.

    So it kind of disrupts our way of seeing.

    Yeah, disrupts our way of thinking and it causes us to rewire our way of thinking.

    But then they also found that these experiences shift our consciousness and make us feel part of a greater whole.

    So what that does is that increases empathy and immersive experiences have been found to be very important in order to create a sense of empathy because basically when you put someone inside of a projection or in VR you put someone inside of a world that their brain interprets as being real.

    So a normal flat screen, when you look at a normal screen, basically you see the world around you in your peripheral vision. But if you have an immersive experience, then you see just the immersive experience, your brain starts to believe more and more that it’s actually a real experience, especially if it’s more photorealistic.

    And then what that does is it basically affects us physiologically. Our heart will actually change. We’ll get goosebumps, we’ll get chills, we may have emotional releases, crying or laughing often happens when you have to be at the center of awe. And then scientists have actually found that these experiences reduce markers of the body for chronic inflammation. So this is where there’s a positive benefit for healing and wellness.

    So I’m hearing disruptive scale creates awe — and awe has the potential for having these actually therapeutic experiences that are definitely beneficial.

    They could be, they could be called therapeutic by medicine if they were put through clinical trials, I suppose.

    But we can still benefit from these even if they’re not clinically approved, right?

    Exactly.

    They, the University of Southern California, actually has a whole department dedicated to studying this. There are definitely universities and researchers who are studying more and more of the clinical aspects of therapy, aspects of VR experiences, XR experiences, which also includes cognitive reality, virtual reality, and then when we talk about full dome, so dome experiences. Which also, you know, the benefit of the dome experiences, you have collective experience and there are scientists who have shown that people can raise their Oxycontin levels to be collective experiences.

    I think you mean Oxytocin, not Oxycontin.

    Yeah that’s a big, that’s a big difference.

    Oxytocin.

    Yeah.

    So this is a hormone that happens through contact with groups of people, hugging someone while people do the same thing. So having a collective experience of awe is a very powerful method of raising the Oxytocin levels.

    Without having touched anybody.

    Exactly.

    That seems pretty powerful.

    The thing is, you know, I think that VR experience is a little bit more isolating, but it’s still very powerful because it’s, it’s, you’re taking people to another place, you’re taking people to another experience that takes them outside of their normal, everyday human experience. And the technology is getting better and better. The graphics are getting better, more photorealistic, frame rates are starting to get higher, which is really important.

    It’s starting to lose the less technical of us, but what I’m hearing today is awe is a thing.

    The vagus nerve has a role to play.

    And there’s more and more science research focused on awe and the science of awe. And we in the immersive world are really interested in finding out more about science because it validates our work.

    Well, and it validates what we’ve known for years, right?

    Yes, exactly.

    That entertainment is healthy. Entertainment has beneficial impacts for our health.

    Absolutely.

    So what would you like people to do now?

    Check out Amore360 where you social: we are podcasting and vlogging all about immersive and talking about immersive and metaverse art, science, and business.

    This is Kiya Kersh, she/her. This is Brianna Amore — and you’ve been elevating with Amore360.

    Check out other videos and articles that we have available.

    Thank you! Look out on YouTube for our next video.

  • Immersive Media and Its Immense Power to Create Feeling & Healing

    Okay, so today we’re talking about immersive, immersive media.

    This is Brianna Amore, (she/her) and this is Kiya Kersh (she/her).

    We are Amore360. 

    So let’s dive into immersive — What is immersive?

    You’ve been hearing about it a lot. Yeah, I mean, it’s kind of the buzzword nowadays: immersive.

    You hear it in terms of people, describing their events or describing certain things happening in the world. It’s an immersive event, but what exactly does that mean?

    We’re going to deep dive into the definition of immersive media and the use of immersive media — why it differs from traditional media and why you should care.

    Basically — and in the most simple way I can probably put it is — immersive media is, a media form that presents a story or a narrative in a format that it envelops you and contains you inside of the story. So, using technologies such as projectors and digital technology — you can use wind — it can use sound.

    Basically, it’s recreating an environment that takes you out of your world — or takes you out of the regular world — and transports you into the world that the creators built. 

    What are some examples of immersive? 

    Well, we have several examples. I mean, the probably the most common thing that people can think of is, virtual reality. So, you know, we’ve had VR headsets now for about ten, ten years, and the technology has gotten good enough now that we can, that we have VR headsets that don’t make people ill. That was a big problem before in the past, but I guess the really the simplest way to explain it is, if you if you recall back to Star Trek Next Generation, they introduced the concept of the holodeck back in the late 80s.

    And, you know, basically their vision of the future was that you could walk into a space, a room, and have a computer generate an entire world for you that you could interact with.

    And so that idea of the holodeck is something that a lot of creators try to replicate nowadays in creations of immersive experiences, by adding different elements that your senses can interpret.

    So you, you know, you have five senses, touch, vision, auditory. So hearing, smell and taste.

    How Does Immersive Work? What Are the Pieces? Any Examples?

    And so immersive creators are trying to, engage all / as many of those senses as possible to create an experience that essentially helps you forget that, or takes you out of the world and brings you – it transports you – into this new world that they’re creating. 

    And now that we have technology that can do this, these types of experiences are getting more and more popular, and the demand for them is actually growing, which is why a lot of people are talking about immersive experiences. So, one of the more successful immersive experiences that just happened, I’d say, within the last few years is, the Van Gogh experience.

    That basically, they took over these warehouses, this company, took over these warehouses and covered the walls and projection screens and basically installed as many projectors as they could and took people on a 30-minute journey that went through Van Gogh’s artwork.

    And they kind of basically took his static paintings, because obviously it was static, and then cut them up using [Adobe] After Effects and created this sort of animated storyline that took people through his work.

    And it was very successful, it was basically sold out.

    And they’ve been replicating that model, with different shows ever since and opening locations around the world. So there’s definitely a hunger for this kind of media. Another place you can experience these are in domes. This is what we primarily work in at Amore360 — where the format is basically a hemisphere; the format is called fulldome. So oftentimes if I meet people and they ask me what I do and I say, well, I create immersive, or dome content – “Oh? What is that?”

    What’s the Deal with Domes?

    So, you know, if you’ve ever been to a planetarium, you’ve been to a dome show.

    In the last 30 years, planetariums have taken their old, star-glow projectors out. If you remember the old days, they used to have these giant projector star systems that were in the middle of the planetarium inside the dome. And they would project stars and planets

    and things like that, but it was very limited. So nowadays, basically, they use digital, projectors that are stitched together and then they use immersive audio as well, like surround sound, 5.1 or 7.1 surround sound to create shows that take people through different stories about stars and science and primarily science-related things.

    So not necessarily entertainment based. Although that’s now changing. The planetariums are seeing the potential for more entertainment-based media just to get people in the seats, really. But a lot of planetariums have a mandate just to be doing science shows.

    Like our, the closest one we have here in Los Angeles, is the Griffith [Observatory], and that’s strictly science shows. But they are immersive. So you know, you do feel like you’re inside of the projection and you do feel like you are surrounded by the story, and so in that case, you’re basically immersed in the story.

    I worked on a show called Mesamerica that’s been playing in planetariums, an immersive show that people are experiencing that is affecting them psychologically and — positively.

    And what evidence do you have for this?

    Talking to them, talking to people afterwards after they’ve experienced it. People who’re watching, people who are crying during the show. I’ve seen people crying in the show before and then afterwards talking to them when we had a premiere, they were basically saying how much it impacted them. 

    So were they crying because it was super intense and it was disturbing or ?

    No, I think they were being impacted emotionally somehow.

    They were! It was the the impact of the immersive experience basically hit them in such a way that it caused them to cry. I can’t explain it exactly, but that is what happened. I think it made them feel — maybe it touched them, and maybe it touched them in such a way that they cried. It touched them in an emotional way.

    The intention of the show was to create, it was basically to kind of create a meditative state. And whether it, you know, when you go deep within, and you feel something emotionally. It often causes you to cry. It’s something that can hit you in a way that, you know, you just feel. You just feel it. You’re just – you’re feeling it – you’re feeling it so much that it just, you know, like if you’re watching a movie, sometimes something happens in the movie that makes you feel; it doesn’t necessarily – it’s not a happy or a sad cry, but it just makes you feel emotionally impacted.

    Why Is Immersive Exciting? Should People Be Excited by Immersive?

    You say you get excited about this, but why should other people get excited about this? Especially if people have not heard of this. 

    I think people are looking for an experience, a different experience.

    What makes you think that? 

    Well, there’s data out there that says so.  

    Well, okay, here’s an article in Forbes “How Gen Z and Rich Consumers Are Reshaping the Experience Economy.” So people are looking for experiences that are outside of the traditional media, that being in-person experiences, because they want to experience something different. They’re – people are growing up in a media-rich environment, and they’re looking for something new.

    So uniqueness is a trend that is basically what is driving people to seek out these immersive experiences.

    Okay.

    Highs and Lows in Recent Immersive

    But I just heard that there was this Willy’s Chocolate Factory that really was just a warehouse with some kind of dated props advertised with some AI pictures.

    So is that an example of what we’re talking about?

    Not necessarily. I think they tried to create an immersive experience, but they didn’t really know what they were doing. So what they didn’t do was —

    Did they not know what they were doing? … Or were they committing a fraud?

    I don’t know if they intended to create a fraud, but that’s what ended up happening. You know, you would experience this, you know, Willy’s Chocolate Factory. And basically it was an empty warehouse that had a few posters up and some sad looking props and some sad looking actors and what they didn’t do was transport people into a world. They didn’t create a world, they just kind of slapped a coat of paint, not even that, onto a warehouse, and called it a day. And, you know, that’s not what an immersive experience is, because when you walk into, first of all, when you walk into an immersive experience, you’re generally led into the experience through from the opening, from when you cross the threshold into the space. And even before that.

    So we went to Luna Luna, for example. 

    What’s Luna Luna? How Did It Rate as Immersive?

    Luna Luna is an art show that’s been running in LA for the past few months. I wouldn’t call it particularly immersive, but what it does is, it basically transports you to this place with a – it was a recreation of a a fairground that some famous artists like Banksy and Keith Haring were involved with. So they recreated that in this, in these two giant warehouses in LA to bring people in and celebrate this accomplishment that they had done in Germany in the 80s. And people were liking it. People were really, are really, enjoying it, probably because of the famous artists that were involved. I wouldn’t call that particularly immersive, but going back to what we were talking about with experience — 

    Well, what’s the difference?

    Well, the immers— there was no story. That’s the thing. There was no immersive storytelling.

    So there has to – well, Van Gogh, what’s the story with Van Gogh?

    What’s the Immersive Story of the Van Gogh Experience?

    They had a — they basically took people through the artist’s life and it was a very linear story. And I — it was kind of immersive, but it wasn’t interactive. There was no real way to touch anything. You were just kind of a passive observer.

    I’ve heard that these things people consider immersive and that you used as examples for immersive, now you’re saying they’re only kind of immersive.

    I would say to making something more interactive makes it more immersive. If there’s a way that people can actually drive the story. So there’s, you know, there’s immersive theater, for example, where you become part of the story and so your actions drive the story. That’s definitely more of an immersive experience. Whereas something like the Van Gogh Experience, they’re calling it immersive and it’s technically considered an immersive experience, but it doesn’t really it doesn’t hit you emotionally. And I think that’s one of the components of an immersive experience, to be touched emotionally is really how people will remember it. 

    So immersive is like an escape room, but with — ? Can it be an emotional element? — Yes, it could be: you know, an escape room is definitely immersive. There’s definitely a storyline involved with an escape room. There’s the example of Meow Wolf, which we talked about in the last podcast. That’s definitely more of an immersive experience because you’re discovering the story through your experience of this space. And that’s been really popular. So they’re replicating that in different places because, again, people are coming back to this idea of being less of a passive observer and more of an active participant in the storyline, and that makes things more immersive, for sure.

    More than Only for Fun – Immersive Is for Healing, Too

    Okay. Well, so what else should people know? Just to wrap up about immersive.

    It’s also being used for and it has a great potential, I think, for healthcare.

    There’s a lot of hospitals experimenting with VR in health care. I know Cedars-Sinai, here in LA has, a program.

    There are hospitals around the country and around the world that are experimenting with VR in their health care system – both for operations and surgery and training and also for healing purposes for: there’s psychological people are using it for PTSD, healing trauma.

    Here’s an example of University of Connecticut, training their doctors to do spine surgery using VR headsets. That’s one example. Like I said, Cedars-Sinai is using it for recovery. I see the potential.

    That’s why I’m so excited about it. I see the potential for, you know, we’re creating experiences, in the domes that basically are really impacting people.

    Wrapping Up This Intro to Immersive

    Any last thoughts?

    VR gaming is a great example of something that’s immersive. where you’re definitely driving the story. There’s something that’s spooling out, and then you’re also surrounded by the visuals. So you’re inside of the visuals. But of course you need a VR headset for that.

    So, so you don’t have to go to a place to be doing immersive.

    No, not at all. If you have a VR headset, you can and you can be experiencing immersive experiences. And we could imagine there being an immersive experience that you’re not even in a particular place, but you’re interacting with stimuli from, say, a digital device or maybe an interaction with a physical place.

    Yeah, exactly.

    You know, I think the key is really that the user feels part of the experience. You know, if you’re playing a game on, on a PlayStation or on a TV or on your phone, you know, you’re interacting with it, but you’re not inside of it. You’re not part of it. You’re just outside of the world. And there’s the difference between an immersive experience and a traditional experience is that, you know, with with a traditional with traditional media there’s this plane called the proscenium or like, like a dividing line between you and the content. So with a TV, it’s like you’re looking through a window or if you’re watching a play, you know, the stage is the proscenium and in an immersive experience, you’re inside of it. So there is no sort of division between you and the experience. You are part of the experience.

    Okay. Wait, so this sounds like a lot of theater that breaks that boundary, the fourth wall.

    So that’s immersive too.

    Immersive Has Deep Roots in Theater — But Today Is Different

    So people have been doing immersive for ages already.

    Absolutely. Immersive theater has existed for a long time. But if you’re in the theater, if you’re in the production, like if you are part of the production, these are actually starting to pop up more and more now. Whereas traditional plays where you’re just in the audience, that is definitely not an immersive experience.

    Sure, but it’s not exactly new.

    I don’t have an example at the top of my head, but people have been doing theater and breaking that divide between audience and artists. Yeah, I think those are definitely early experiments with immersion. I think that we as humans have been seeking those experiences because we want to be more involved with, you know, with our entertainment and our experiences that we’re engaging with, everywhere we go.

    Isn’t part of immersive being a trend now that it can be more easily scaled and more easily deployed?

    I think so, I think it’s because as the technology improves, we have more opportunities to create, more engaging, immersive experiences, like, for example, for an immersive theater, the set is the experience, right? So it’s a physical set and there may be technology involved, but you could do that 30 years ago. Nowadays there’s more technology like projections, LED screens. And I think one of the things that really failed with the [Willy’s Chocolate] experience is they didn’t have any of that stuff. They advertised projections, they advertised, you know, all this stuff that is typically used in an immersive experience. And they didn’t do any of that. They just had some … banners?

    Importance of Core Value and Continuous Improvement for Immersive Productions

    And let’s be clear, I think that the [Willy’s] Chocolate Experience was maliciously-produced — far from what was promised.

    The Fyre Festival. Engineered. Exactly.

    Yeah, exactly. Yeah.

    Which begs the question of how did they think they were going to get away with that?!

    Right. So as immersive producer of experiences, you know, you can use different elements. But as long as you can put the elements together and you have the right budget to put them together, and you can take people from the beginning to the end and create a unforgettable experience that they remember. And they’ll tell their friends, and they’ll — you know, they’ll use word of mouth, if you can create that experience, then you succeed in creating an immersive experience, I think. 

    We talk about there needing to be not only engagement around value, but there needs to be core value – sometimes called “critical components.”

    And with the Chocolate, with the Wonka, or excuse me, it’s not even Wonka — Wonka wasn’t even included — they’re really clever to not get anybody mad that has a copyright. So they called it “Willy’s Chocolate Experience.” So with that, it seems as though they didn’t really have that core value figured out.

    Right.

    And unfortunately for this person, I think that was kind of a known AI fraudster.

    Okay, so in this case they weren’t even interested in the continuous improvement part, which we talk about as one of the most important things in a project.

    Well, you know, you need a product, you need to talk about your product and you need to have some function to get better provide more value, hopefully get more people who want what you have to be interested in it. And to actually get a chance to appreciate it.

    Then we have to keep going. We have to continuously improve.

    That I think, wraps up our little piece on what is immersive — little crash course, 20-ish minute piece on “What Is Immersive” and why people should care.

    This was Kiya Kersh (she/her). 

    Brianna Amore (she/her) and we’re Amore360.

    Check out our other content on how-to and what-is that we have available where you social: YouTube / Instagram / LinkedIn

    Have a great day.

  • Sphere Las Vegas Elevates the Legacy of Fulldome

    The Sphere lights up for the first time in Las Vegas in celebration of Independence Day on July 4, 2023, photo by Greg Doherty/Getty Images

    Las Vegas, NV – The recent opening of the Sphere Las Vegas has marked a significant milestone in the evolution of immersive entertainment spaces. The Sphere, using its fulldome format, is redefining how audiences experience out-of-this-world adventures, blending technology with artistry in ways never seen before — or have they?

    A New Era of Immersive Fun – Not Only in Planetariums, Anymore

    The Sphere Las Vegas boasts a colossal 15,000 square meter, 16K resolution screen, creating an enveloping visual spectacle. This is complemented by spatialized sound experience delivered through an impressive array of 1,600 speakers. But the innovation doesn’t stop there. The Sphere also features haptic seating, wind machines, and even the capability to diffuse fragrances, all combining to transport audiences to entirely new realms.

    Fulldome: Beyond the Sphere Las Vegas

    While Sphere is currently the largest and most advanced venue featuring the fulldome format, it’s essential to note that it didn’t pioneer this technology. Fulldome has been a part of the entertainment and education landscape for years, with its roots in planetariums and its branches spreading across various creative realms.

    Performances in Fulldome venues can range from simple projections to a mix of projections and live performances. This versatility allows for a wide array of themes, from the cosmic depths explored in planetariums to the rich cultural history of Mesmerica.

    A Global Flourishing Fulldome Community

    The fulldome format isn’t confined to Las Vegas or even to Sphere-branded venues. There’s a thriving global community dedicated to fulldome works, with creators and venues pushing the boundaries of what’s possible in immersive experiences.

    Notable among these venues is the Los Angeles Vortex Dome, opened in 2010 at Los Angeles Center Studios. This venue, known for hosting everything from ballet to Electronic Dance Music (EDM) events, hosted by among others, Brianna Amore, reflects the diversity of fulldome applications. Unfortunately, the pandemic led to the closure of the Vortex Dome, but efforts are ongoing to establish a network of permanent fulldome venues.

    Pioneers and Innovators in the Fulldome Space

    The Satosphere in Montreal, Canada, stands as one of the most respected Full Dome venues globally. Located at the Society for Arts and Technology, it is a testament to the creative and technological potential of Full Dome.

    Artists like Brianna Amore have been pivotal in pushing the fulldome format to new vistas. With a decade of collaboration with Vortex Immersion, Amore has created mesmerizing works such as “The Journey” and “Luminarius,” along with numerous projects for confidential clients.

    The Future of Fulldome Experiences

    The Sphere in Las Vegas may be the most talked-about venue right now, but it’s part of a larger, vibrant movement that blends art, technology, and culture. From planetariums to music venues, fulldome is carving out a niche in the entertainment industry, offering audiences novel, immersive experiences that transcend traditional boundaries.

    As this innovative format continues to evolve, it promises to bring more awe-inspiring experiences to audiences around the world, further cementing its place in the realm of cutting-edge entertainment.

    Why Is It Called Fulldome?

    What makes fulldome different than other formats? It’s in its name: fulldome says it is a full 360° immersive image — that surrounds viewers with a visual and auditory experience. That image actually wraps around to yield a full hemisphere as one seamless moving image from the front to back, around the sides on the left and right, as well as over the audience.

    Finding Out More about Fulldome

    Creating for immersive uses many of the same resources that other storytellers apply in their crafts. Special 360° cameras capture images that then are adapted for the fulldome format in particular. Digital 3D animation serves a powerful tool to create scenes, environments, and interactions that could only be imagined — now are realized on the expansive dome projected for audiences to immersively experience!